Hiku said:
LivingMetal said:
Now, I have nothing against action based games, but what helped set FFVII apart for its time was that it was a turned based rpg among more mainstream genres such as platforming (Crash), action adventure (Tomb Raider), fighting (Tekken), and racing (Ridge Racer). There's no reason why SE cannot employ an updated or revamped turned based battle system for the remake to help cater to its fans.
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I think turn based can feel stiff and unnatural, depending on the amount of emphasis placed on action and fidelity.
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If you want natural, go outside and play. I see what you're saying, but if every battle system were made the same way, what's the point? Both battle systems can be utilized effectively. It just seems that the newer FFs are more FF in brand than in spirit.