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areason said:
onionberry said:

Not really, open world games these days are static and you can't alter the environment for new gameplay possibilities, the only recent game that does similar stuff like that is watch dogs 2 and is kinda limited. On breath of the wild you can push a rock from the beginning of the game all the way to the final boss (just an example) Yeah I can destroy a table on the witcher 3, but can I use that same table to kill enemies or to float on a river?

Those are all puzzle elements, they don't forever alter the enviorment. Trees go back after being cut down, so do plants and other items. 

It doesn't make it diffrent then other open world games, it's just a specific gameplay feature, just like other games having magic/bases/classes/dialouge options and much more. 

I'm not saying the game doesn't have any unique elements, it just doesn't blow away the open world concept. 

of course it makes it different man, on dragon age and the witcher the trees are there for pure aesthetic, here you can chop a tree and use the tree to kill, as a bridge, as wood or you can create a cute statue. when you can interact with the world that's totatlly different than when you stare at the world but you can't touch it. Opens gameplay possibilities.