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areason said:
I don't see how it does an open world, different then the other big open world games.

The story and gameplay is less linear than other open-world games. You can do everything whenever you want. You aren't set on scripted routes from point A to point B very often after the first five hours or so. 

 

This is coupled with a world that has many traversable routes, and a very well thought out geography.

Areas are not copy and pasted, for the most part. Everything region is different, every shrine is different, every puzzle is different, every dungeon is different. 

 

A lot of freedom is given in both the story and gameplay. There are dozens of ways to go about killing enemies or solving puzzles. In fact, the whole world feels like a puzzle. 

 

The characters are charismatic and diverse. The races are unique and interesting (not Tolkien.) 

 

The level of detail for things as simple as opening a chest or trying to jump off a bridge and having NPC's stop you because they think you are commuting suicide is impressive.

 

The combat is fun and not repetitive.

 

The physics system is top if the line for an open world game. 

 

And many other things. Individual open world games might have a few of these, but very few have all of them.