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Riachu said:
laziassazn said:
Riachu said:
shio said:
Domo-Kun said:
IMHO JRPG>WRPG, and I've been playing RPG-style games since I was about 10.


WRPGs are, by design, superior to jRPGs. Japanese RPGs are limited by it's archaic linear design, and abuse of non-interactive scenes, and some other things.

That's why you most likely will never see a jRPG reach the brilliance of Planescape: Torment in terms of story, characters, depth, complexity, intimacy and writing.


They are both very different from each other so you shouldn't compare them. What is linear disign anyway?


Linear design is when you play a RPG you go through the game in a Linear path. Where you play a game like FF6 where there isnt much to do except the main quest .

In contrast most WRPG's like oblivion which is really free and less restrictive compared to a final fantasy

FFXII being the exception to the rule since almost all areas are available from beginning to end.  However, the levels of the enemies in FFXII are predetermined where as in Oblivion the enemies in any area you explore has a level dependent on your character's level.

 


I'll played Oblivion and lots of Final Fantasy's. All stories are linear. The only difference is that Oblivion opens up earlier and gives you access to linear plotlines in the order you choose. It is unique that you can beat the game then do sidequests. However, at the beginning it only gives you one choice...the jail cell. Final Fantasy takes longer to open up but once it does there are plenty of sidequests and mini-games. Usually, once you get the airship the whole world is open to you, just like Oblivion. You can run across the whole world and do lots of things. I think this idea of "open world" versus "linearity" is overblown. Both games have open worlds and both games have side quests. Strategy RPGs like Vandal Hearts are more linear. FFT let you go on sidequests and backtrack, though.