By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KBG29 said:
This is why I laugh every time I see people talking about a PS5 in 2019 with 12TFLOPS and 16GB of RAM. Going from what we have right now to native 4K is not going to impress the masses. Even if devs start building for the baseline of 12TF & 16GB and only doing 1440p checkerboarded to 4K with extra effects, the difference is not going to be big enough for the masses to see.

I absolutely love my PS4 Pro, PSVR, and my Z9D. For me 4K and Checkerboard 4K with HDR are a massive leap, but only a couple of people have been impressed. At this point graphics and resolution are so good that it takes massive leaps for your average consumer to see a difference that wows them.

Honestly for me 4K alone has never been that impressive. It wasn't unil I saw the combination of 4K & HDR TVs that I got excitd. Otherwise my 7 year old 1080p Full Array LED Sony was still one of the best looking TVs I had seen, and I would have just stayed with it. I also don't get to effected by frame rate. When I had my PC I preffered resolution and effects so I typically played games between 20 and 30fps, and it really didn't bother me.

It will be very interesting to see where things go in the future, but I think this lack of perception being common. I think if Sony trys to make a device called PS5 in 2019 - 2020 with 12 TFLOPS and 16GB of RAM it will face hard times. I still stand by the idea Sony should be honest and call the next revision a full 4K PS4, and wait and bring PS5 when they can deliver something that will without question blow peoples socks off.

Considering the vast majority of PS4 gamers are going to be using a 1.84 Tflops machine, one that is 6x+ more powerful (and that's not even including improvements that are going to make the newer GPUs get even more performance out of each Tflop) is definitely going to satisfy them.  It's about the same jump we got from last gen to this gen.  And those PS5 games are going to look a lot more impressive once studios start to push that system to its maximum, including upgrades in geometry, textures, and lighting.