By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
Nautilus said:

No you are wrong.I played many indie games and I have a great idea what an endeavour creating a game like that would take.

For years we've already seen indie teams doing content at par with 8 and 16 bit gaming.

We've even seen very ambitious games launched for $10 - $20 like Minecraft and Rocket League. So again, you're just wrong.

You are comparing apples with oranges.Minecraft is the game it is today because of user created content, something thats out of the hand of the developer.Not to mention that it took years to make the game and the game is simplistic in terms of graphics.Rocket League is a multiplayer game that(at least initially) wasnt a big game per se, so it was easier to develop.

 

You are missing the point.I never said that an indie developer couldnt make a 2D Metroid game for example.I said that they couldnt make the game everyone wants.First of all, we wouldnt want a 8 or 16 bit game(at least I wouldnt, would be like going back with the franchise).If it were up to me, I would want at least Bloodstained levels of graphics, which would be much more complicated for a developer.Then, the game would be much bigger in scope and ambition like Axium Verge for example.Not only that, but Metroid has a lot of back story and world building already on it, so the developer would have to worry about that, and the list goes on.It would be a much bigger project for any indie to handle.

Its a matter of making the game everyone wants, rather than making a game.So in that sense, no they couldnt.Or they would have to make a pact with Nintendo(in terms to get budget and manpower and many other things) that no indie would like, not to mention that, at that point, I dont think you could consider them an indie anymore.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1