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vivster said:
sc94597 said:

I can name a few: the physics systems (arched arrows, fire fluidity, ragdoll, objects fall realistically, accurate kinematics and dynamics, bouyancy), very little copying and pasteing as far as shrines are concerned, dungeon complexity, true open world (no loading between areas), truly non-linear main story (you can attempt to kill Ganon whenever, but are rewarded for all else you do; you aren't just walking from script A to script B), above-average verticality, intuitive cooking, horse-taming, sailing and other mechanics, and survivality concerns due to weather system. All of this when added together provides an experience more than the sum of its parts, and the attention to detail in the game, in general, is excellent. 

 

These are the open-world games I have played in comparison: The entire Elder Scrolls Series, Gothic series, Fallout series, Dragon Age Inquisition (not truly open world imo), The Witcher 3 (not truly open world imo), Xenoblade Chronicles X, Grand Theft Auto series, Middle Earth: Shadow of Morder, Red Dead Redemption, and probably others I am forgetting about. 

See, there is your problem, you never played Far Cry. That alone covers most of your points. Gothic covers the rest.

I've played Farcry and it doesn't even cover half of what you can do in BOTW.