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RolStoppable said:
I found the start to the game rough because it already featured situations with instant kills and ambiguous progress. I still get killed regularly after well over a dozen hours. This Zelda demands a lot more respect than almost every other game in the series; it's basically just the NES titles that are on a similar level. You have to correct your expectations of being a killing machine in the making to being weak sauce. You better have a plan when you encounter an enemy camp, or if you don't have one, stay away from it for your own safety.

The more I am able to adjust to the game, the more I enjoy it. What I have to adjust to aren't really bad things, it's merely that progress isn't served on a silver platter. Exploration pays off, heart containers really mean something. There are quite a few things I skipped past in my initial hours that I am only now discovering, and it seems there is still lots to learn.

Good point about the demanding nature of the game. Every enemy encounter feels like a trial. I've had to use my Sheikah Slate to survey enemy camps before attacking, and ensure I have a supply of powerful weapons and heart-replenishing items just in case. These enemies don't mess around, and the game is stingy about providing any kind of help.

Most Zelda games since 1992 have conformed to the structure of A Link to the Past, but this game seems to owe a lot more to the NES original.