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TheVoraciousFox said:
Intrinsic said:

Ok, pending release a lot of gamers and even reviewers looked at horizon and slanted it for how similar it is to a "ubisoft game" because of its use of map towers. You know, those things that when you climb to its top reveals a small portion of the map.

There were reviewers that even docked points from the game citing that because it had these "map towers" that they hated it felt too much like farcry or assasins creed.

Can someone explain to me how its possible that no one has said anything about the "map towers" in Breath of the Wild?

it took me stumbling across this article from videogamer  to even know they were the game proper as most reviews I have watched didn't even mention them.

The fundamental difference is that in BOTW, the map towers only tell you the topography of the area, whereas in a Ubisoft-esque game, it fills the map with a bunch of icons and chores to do.

Which is what it does in Horizon in the videos I have seen, which immediately makes me cringe. And assuming reviewers actually are ok with towers in one game and not the other, which the OP is yet to really prove with evidence, this is logically the reason why. It's a gameplay loop that Ubi has run into the ground. You should see The Division, holy shit are there a ton of markers and points of interest on the map. Which makes me not want to even bother trying to do them all. It also lists exactly what they are with names and icons, which also sucks.

It's not even really the same gameplay mechanic, and Zelda pulls it off much better.