Aerys said:
The spikes werent really à puzzle, it just forces you to find holes to climb, things ive already seen in far cry or other climbing towers game, and having ennemies you have to deal with before climbing or theyll make your climb hard is common thing in thèse games too. Also Zelda has something similar to swingsuit to Travel fast from towers but thats still Silly to say its à far cry like just Because you do this.
No really, this " far cry like " thing doesnt seem to bé more deserved for Horizon than for Zelda , liké i Said being à new IP people just feel thé need to put it in some catégory. |
You can't deal with the guardians, at least not at the point in the game when I climbed the tower. You have to avoid their attacks, which involves gauging and conserving stamina, crouching at particular strategic times, etc. The Gerudo puzzle is more involved than that though. You have to stack metal boxes, but because the physics system is realistic they sink as they would in real life. So you need to stack them so that the top ones don't sink. And it is not obvious that this is the way to access the tower. An alternative method was to fly there with the sail cloth, but a wind is placed which prevents you from reaching the tower by air.
The point is that each tower has a different puzzle, some physics based, others with different obstacles. It isn't just climbing.
As for the rest of your reply, I don't care about the comparisons with far cry for either game. I just wanted to correct/contextualize your statement.







