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pokoko said:

From Destructoid's review conclusion:

"Horizon Zero Dawn is a fascinating premise wrapped in a tortilla of tropes. It has detective vision, radio towers, skill trees, masked load screens (Tony Hawk's American Wasteland gets no credit for popularizing this in 2005, by the way), and a world map littered with billions of points of interest -- all stuff you've seen before."

They gave it a 7.5 and seemed very down on Horizon having elements that featured in other games.  He also implied that he found crafting to be tedious.

I mean, how are skill trees a negative?  How are points of interest a negative?  Masked load screens?  I don't care if I've seen these things before, I care if they're well implemented or not.  

Just for the sake of comparison, the same writer gave Super Bomberman R a 7 and Zelda a 10.  He also seemed to like crafting and towers in Zelda.

That last part, I couldn't help but wonder, does he have to give Zleda the exact same scopre and give out the exact same gripes and words that he gave Hoizon?.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"