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Super_Boom said:
I'm not familiar with how Horizon implements towers, but based on what I've read, it seems the output of both isn't quite the same. Towers in Zelda are essentially just better vantage points that color your map, and feel much more like a nod to the man-fish in Windwaker than anything else. I have no idea how reviewers looked at both games, but if the implementation is different, that might explain why certain reviewers (assuming they're the same reviewer looking at both) weighed the two games differently.

Now, if reviewers are docking points for something trivial, like the fact that a tower is a tower, than that simply means the reviewers are morons.

Essentially, this. The towers are the spiritual successor of the map-filling feature from WW. The problem with Ubisort towers is that they always feel like busy work, mostly because there are so many and there isn't much benefit to doing them. Towers don't here. In BotW, they are a tool for encouraging exploration by triggering the need for completion.

That being said, there's nothing wrong with Horizon's, either. At all. And this is coming from someone who was nervous about them at first. Neither feel like busy work.