By using this site, you agree to our Privacy Policy and our Terms of Use. Close

greenmedic88 said:
Most publishers don't want to take big risks with dev projects on the Wii.

That's why I recommended that test.

Personally, I don't want to see most efforts by third party devs being reduced to ports.

So what if you don't want it? It would be a low risk way to see if the Wii will take developers' bigger games. It's for them, and Wii owners, not you.

But when edgy titles like NMH underperform, what does that tell publishers about the Wii audience?

It only underperformed in an infamous Japan launch party. In terms of sales, it's turned a healthy profit. It's also not a big budget game. If it was on the HD systems, it would have cost more, and likely flopped.

Capcom is leading the push in that respect, so I hope no one actually blames Capcom for the relatively low sales of their first original Wii IP because of a failure to properly market the game.

Well they blame Capcom a little, but a lot of us understand it's a revival of a nearly dead genre, which is almost more of a risk than a big budget game. Since it's still turnind a healthy profit (unless the game cost more than $7 million), I could see a bigger push with a sequel.

Spyborgs is going to be a very important title in terms of what can be expected from Capcom in the future. I really don't know what to say if it fares no better than Z&W. It would help to know what the budget is for this title, but that's not something open to the public.

Well the director says this is an actual game, which may not indicate how much it costs, but it's not going to be cheap.

All I can say is, if you want the continued support of Capcom on the Wii, buy it if it's a good title. Buy it for your friends too.


 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs