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JWeinCom said:

Ok.  The features are not the same.  So people reacted differently.  

What we basically have here is a case where people disagree with you.  You like a feature, and they didn't.  For some reason, you have used this to draw the conclusion that there is an implicit bias going on.  That is completely not justified.

sigh...... you have to try and first understand what the towers do in both games.

In zelda, the towers serve as a fast travel point, map revealer and it also marks out the names of popular/general areas in the map. Like towns/villages..etc.

In horizon, they do all that, but also give you information of the herd locations of  the non hostile resouce heavy machines in the area (a piece of information that is integral to how Horizon is played since the bulk of the game has you hunting said machines for resouces). 

I don't see how the differences in the two warrant one to be branded as a lot of other games before it and to lose points for that and then the other to never even be mentioned in most reviews. Mind you, horizon's towers were likened to games whos use of that mechanic didn't just reveal the map but list out all the subquest locations and collectables in that revealed area which basically turned everything into an errand run as opposed to one of exploration. Thats not what horizon ended up being at all.

This isn't even about which features i prefer.... like i prefer how horizon handles fast travelling, its a new take on how fast travelling is appraoched in open world games. yet you don't see me talking about that.