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RolStoppable said:
I read that ranting article because I had no idea what the actual problem is. Looks like towers in Zelda are good because they don't treat the player like a baby whereas other games withhold the map from the player, but in order to get the map, you will also get lots of other information that suffocates the ability to explore on your own. With all the information given to you, the game turns into a checklist that you go through one by one, negatively impacting the sense of adventure.

thats not true at all. in ubisoft games they are completely optional for the most part (sometimes a mission requires you to do one, but that would be it). but you can explore and discover the map on your own freely. Horizon doesnt even most everything thats on the map for example.