greenmedic88 said:
I'm siding with the developers and the publishers. I'm not convinced and apparently, neither are they. Maybe it's the guys in accounting who need to be convinced so that they can recommend more aggressive marketing to the company heads. But those marketing costs go into the bottom line. If they don't result in significantly better sales (at least enough to offset the additional costs), it means the games lose more money. About the worst disaster for any developer is to hype and market a game at high expense that doesn't perform to expectation (which is driven higher by hype). Dev studios can get shut down over things like this.
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Yet that can happen with HD games as well. It's really stupid to assume that this somehow would be worse on the Wii, without doing any real tests to see if it is so.
If they don't know if there is an audience for that type of game, then do what Capcom did. Port a hit game from the last gen, a hit game, not a moderate to mediocre selling game. Then give a moderate marketing campaign, since porting the game would cost so little.
RE4 sold well, and Capcom is giving the Wii greater support. One of their first new IPs in years is going to the Wii (Spyborgs).
So it's a low risk way to see if there is an audience for traditional games for the Wii. And I repeat, the ports have to be hit games. If Bully sold well, but was not a multimillion seller, it was likely just going to sell well on the Wii. Rockstar should port a GTA game to see how well the Wii owners would take to them.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs