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LordTheNightKnight said:
greenmedic88 said:
So the claim would be, failure to properly market third party releases are what's responsible for their relatively low sales performances? Compared to quality or at least heavily marketed Nintendo titles.

Maybe in regards to some of the quality titles like Okami, Zack & Wiki or No More Heroes, but I'm really not convinced a handful of TV spots would have suddenly catapulted any of those titles into multi-million sellers. Clearly the quality was there.

How many good quality third party games (even original IPs) will have to be released on the platform before publishers start seeing the payoffs one would expect of developing for a "lead" platform?

 

Who says you have to be convinced a game would sell? It's developers that need that convincing. If developers just add a little push to marketing, it can help certain games, not multimillion, but certainly better than without. Some would be niche anyway, but what I'm discussing is about genres with wider appeal to traditional gamers.

I'm siding with the developers and the publishers.

I'm not convinced and apparently, neither are they. Maybe it's the guys in accounting who need to be convinced so that they can recommend more aggressive marketing to the company heads.

But those marketing costs go into the bottom line. If they don't result in significantly better sales (at least enough to offset the additional costs), it means the games lose more money. About the worst disaster for any developer is to hype and market a game at high expense that doesn't perform to expectation (which is driven higher by hype). Dev studios can get shut down over things like this.