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SamuelRSmith said:
Darc Requiem said:
I want know how well they can manage to pull it off because the Graphic Synthesizer's embedded RAM is faster than the PS3's RAM. That's the main reason for the 80GB's having the GS in the first place. The Embedded Ram in the GS had a 47GB a sec bandwith. The fastest RAM in the PS3 has 25.6GB a sec bandwith.

 I'm not an expert at this kind of thing, but I couldn't see how any PS2 game would require 47gb a sec bandwidth, I mean no game was ever bigger than a DVD in total. Sure the technical capabilities might have been there, but very few (if any) games would have made the most of it.

I reinstate, I am no expert on the subject.


The tricky part, is every game used it. It's memory speed, so every game pushed data across the memory at that speed. It will be interesting to see how they overcome this.