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Areym said:
Nuvendil said:

"Playable" is different for each.  Another review did make a point of saying the Wii U version *was* inferior but still playable. 

But playable or not, yes, the fact that the Switch even in handheld mode outperforms the Wii U version is a very good look for the Switch. 

But that's no different than the numerous performance issues in The Last of Us on PS3 ultimately proved very good for the PS4 version of the game as it was very often pointed out how big of a jump it was from one version of an amazing game to another version of an amazing game.  This isn't news for a crossgen game :P

Eh, I got both versions of TLoU, I'm not sure what these performance issues were but I don't think i experienced any, aside from some bad texture poppings here and there. TLoUR was not that big a jump, in my opinion, but it's clear that TLoUR and BotW on the Switch is the way to go if you got the money for their respective consoles.

Well TLoU gets away with it fairly easily for the same reason almost no one complains that Zelda has been a 30fps franchise for ages:  the gameplay pace is such that the lower framerate and even dips does not hurt playability all that much.  That's not a knock on either, if anything recognizing the limitations of the framerate you are targetting and potential issues and designing the game so that it isn't hurt by those is good and thoughtful design.  Just saying, neither is a CoD twitch shooter where a high framerate is required for responsive gameplay.