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KBG29 said:

On the user base side we will have to agree to disagree. 

As to why they would build a game for a user base of say 10 Million in 2020 if we are massively conservitive, compaired to a user base of 160 Million. It comes down to passion, and desire to create the best product they can offer. It is the same reasons developers take massive risks on brand new platforms every generation. It is the same reason a developer/publisher spends 10's of millions on new and unproven franchises. Yes, everyone is in the business to make money, but they also want to make the most amazing experience they can, and VR is on a completely new level. 

As for splashing out 100's just for said game, I don't think that will be a big deal by 2020. PS4 + PSVR will be $299.99 by that point, and there will be 100's of games, 100's of experiences, 100's of educational tools, and all sorts of Video from Youtube to Hollywood. If you choose to add a VR device to your platform of choice in 2020, you will have a massive selection that will have plently for you to enjoy, besides just GTA.

A simple question, though. Even if they choose to go VR - why waste the potential income by going exclusive? Remember, this is a company that enjoys big profits from microtransactions, which are directly influenced by its large user base. Smaller audience, less microtransactions, less income. Not a risk worth taking.

As for your point about it being the most amazing experience... What gives it the right to be exclusive instead of inclusive? Did you see the TV completely supersede radio? Of course not.