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Turkish said:

Game was in pre-production on a team of 20 for 3 years starting in 2011, after KZSF launched in late 2013, entire studio worked on it. Plus 100 devs in China who created assets from artwork and concepts.

https://translate.googleusercontent.com/translate_c?act=url&depth=2&hl=nl&ie=UTF8&nv=1&prev=_t&rurl=translate.google.com&sl=nl&sp=nmt4&tl=en&u=https://www.nrc.nl/nieuws/2017/02/26/hoe-de-grootste-mediaproductie-van-nederland-is-gemaakt-6962270-a1547873&usg=ALkJrhgLM7n-dfAVHhuw1jfACyWivylX6g

Is that true? Wow!

 

It's amazing that budgets and teams like these are becoming the norm for AAA games considering the limited resources studios and teams initially had back "in the day".

Wasn't Mortal Kombat created by 4 guys, lol. Crazy!



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