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Imaginedvl said:
CGI-Quality said:

To both posts:

Such as? NPC count? World map? Unless stated, no one knows for sure of the differences in scale between the two, so that's where my confusion lies with both of you in this argument.

Well, I gave a short list already. but I can tell you what come to my mind:

- Less item and gear types
- Crafting is way simplier in Hozizon, it is more like Tomb Raider and are just "unlockable" basically for the upgrades
- Same goes with potion (which is part of the crafting menu in Horizon); I mean the Whitcher 3 alchemy stuff is just ridiculous tho :)
- Talent tree is smaller and super simple (not a bad thing in term of gameplay, but it is just smaller)
- Map is just not as big as Witcher 3
- For the story, so far I really like Horizon' story (not going to spoil) and it is just more aligned to my taste than the Witcher 3 but the number of quests and events is just not comparable to the Whitcher 3 (I'm talking about content yes). Not going to give you number but for instance in the first zone, I had like 4 (If I remember well) side quests only.

So yah, Horizon has less content overall than the Witcher 3.

Again, not saying it is a bad thing and I really like Horizon way more than the Witcher 3, but the "scale" is just not the same; everything is just bigger, more complex and more detailled in the Witcher 3.

Honestly when I said "scale" I meant production values. The things I've seen from Horizon don't make it look subpar to W3. As far as open world rpg goes they're in the same league.

superchunk said:
This is why gaming is going to fail if dev costs are not reduced. (hinting back to other thread on not pushing into 4K gaming yet)

This game requires about 1.2MM sales just to break even. (45MM/$40 earned on $60 game)

That is insane and will likely cause game prices to increase in the near future. But thank goodness we'll get 4K images in the process because that makes the game so much more fun to play.

This reads like a post from 2010. Have you been sleeping the past 7 years? These types of budgets have been common since the PS360 era. We always hear about teams and budgets rising but it appears they have stabilized at the high end of game making.

SpokenTruth said:
Turkish said:

Was $81 million.

That figure includes their marketing spend.  Actual development cost was between $12.6 million and $15 million.

You're quoting an old figure from 2013 when they expected it to cost $40M total. W2 cost $10M to make, they're not gonna make a much grander game on a new engine on a few million more.

Regarding your other post. Lolz, they dont need to sell 5M to break even, where do you think they get the funding from? It's Sony paying and making a return on their investment, not GG.