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Really wierd about your component cable quality. I do know many cables varied in quality but the good models gave an excellent picture but of course it also depends on how good the display device deals with component too.

Are you saying your component cable quality is worse than wii, gamecube (if you've tried it) or ps2? I have no such issues and for many years used xbmc for media tasks too and it was brilliant quality.

At the time I was using a Hitach 42PD7200 plasma I think or something like that. I may not have got the model number quite right. It's a £3000 plasma tv with a powered stand that I picked up for £13 faulty and it only needed a 30p resistor to fix. It gave an amazing picture with component using a alis panel.

Still gives a excellent picture with my current tv though.

On the Gamecube the 16MB was used for audio and the optical disc cache and its small disc meant access times were already very low. The gamecube almost felt like a cartridge system such was the speed of the games loading from those little discs. If 16MB was required there then 64MB minus audio use doesn't seem wrong for caching a dvd disc. If you remember the long loading times of ps2, you don't really get that on wii and definitely not Gamecube. I'm pretty sure data would generally be moved to and from 1t ram and gddr before being processed from 1t ram. I could be wrong but the gamecube and wii are pretty much identical and run all the same games its just in the wii you have that 50% speed boost and the 16MB slow memory replaced by the 64MB GDDR. Surely it has to appear identical to the 16MB in gamecube mode and be accessed a similar way to enable 100% compatibility. When you are ensuring 100% compatibility you can't radically re-design how something operates. Also the most half-assed wii games seem to have decent loading times compared to ps2 games. I think we will have to agree to not agree on this one. Not that I'm saying the memory can't be cleverly used but I think audio and caching the dvd drive is its main use normally.