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Luke888 said:
Nautilus said:
Its more of a budget matter than anything else.Lets say you an indie developer borrows Metroid.Unless they make a 2D Metroid, everyone nowadays expects a game at the same size and scope of the Prime games, and thats a budget and manpower an indie developer dont have.

Even for games like F Zero that could be doable for an indie to develop, the ammount of effort into the game would be higher than in a game like Fast RMX, because they would need to make charachters(and assets for them), have some form of narrative, a campaign of some sort, etc.In other words, alot more work.Thats why I think it wouldnt work.

Well Nintendo should set the budget for the games and oversee development so that it doesn't get mismanaged, that way Nintendo would earn a considerable portion of the profits as publisher of the games while Indie devs would make better games with less budget insecurities and gear up to become bigger companies

If they need to all that trouble to outsource an IP (and that still wouldnt resolve the manpower issue), I think it just would be easier to go to a bigger company instead.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1