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Barkley said:
Profrektius said:
If someone were to create a huge bugdet game that looks like an early PS3 game, but had more depth, customization, destruction, best physics, best AI, insane attention to detail, and insane interactivity, depth of lore, customization, etc. (basically most feature full game ever) it would get torn apart for looking like crap, and most people would ignore it.

Minecraft didn't have that issue.

Minecraft needs plenty power to run though. 4 player splitscreen on ps4 is pretty rough with lots of slowdown, stuttering and world streaming in late. Add a few mods on my laptop and it grinds to a halt. So if mods make a game better, than more power means a better game.

More power does make VR games play better. Higher render resolution and higher framerates helps with immersion and motion sickness. Dirt Rally VR on ps4 pro is a shimmering mess and suffers from quite a bit of slowdown in one of the Monaco stages, not nice. Ofcourse devs could spend more time fixing that, more power would solve it too.

Currently I'm playing Mervils a VR adventure, made in Unity, possible because of extra power to run middleware. It's still not good enough though. Smooth turning is not smooth, stuttering when there's a lot in view. Dunno who is to blame for that, yet this can't maintain 60fps while turning the camera

More power doesn't have to result in pushing the graphics to breaking point. It also means easier to develop, less worrying about optimization, more opportunities for indies to succeed with gameplay innovation using middleware. More power is more choice.

More power / memory would also have meant more time spend with Viva Pinata, LBP, Mario Maker, Fallout 4, all games where I quit playing because of hardware limits. I should add Minecraft as well, I gave up on some of my redstone projects on ps4 as it started glitching out too much even in single player. Mincraft could really use a pro patch, hopefully boost mode will help already.