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Barkley said:
Profrektius said:
If someone were to create a huge bugdet game that looks like an early PS3 game, but had more depth, customization, destruction, best physics, best AI, insane attention to detail, and insane interactivity, depth of lore, customization, etc. (basically most feature full game ever) it would get torn apart for looking like crap, and most people would ignore it.

Minecraft didn't have that issue.

It also wasn't a triple A game with a 100 million dollar budget, and good luck replicating how Minecraft got popular. It simply would be too big of a risk, and couldn't be advertised with pretty visuals.

Basically in theory more power allows for better games, but in practice all the extra power just goes to increasing the visual fidelity which rarely makes for a better game.