Barkley said:
Minecraft didn't have that issue. |
It also wasn't a triple A game with a 100 million dollar budget, and good luck replicating how Minecraft got popular. It simply would be too big of a risk, and couldn't be advertised with pretty visuals.
Basically in theory more power allows for better games, but in practice all the extra power just goes to increasing the visual fidelity which rarely makes for a better game.