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I think there's some saying out there where powerful tools are only useful when you know how to use them, and that can definitely apply with devs and consoles.

Obviously things like limited frame rate can affect the quality of the final product, but it's more than possible to build a great game around these limitations.

My fav game of all time is Xenoblade Chronicles, which was on the Wii of all platforms.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."