SvennoJ said:
Barozi said: Only further proves that VR is a very niche part of the gaming industry. Kinect was at ~9 million after the same time. Sure it wasn't quite as expensive but does that really explain that difference in sales? I think not. And we know how the bad the support for it was. |
How would you explain it?
Kinect was $150 at launch with a game if you already had a 360. Kinect plus console bundles were $300
PS Move was $50 per controller at launch, $30 for the navigation controller, $40 for the camera PS Move bundle was $100 (one controller, camera, sports champions) PS Move console bundle was $400 (one controller, camera, sports champions, ps3)
PSVR standalone is $400, no game, if you already have a ps4, a camera and move controllers. PSVR bundle $500 (a steal considering camera is $60, move pack $100, VR worlds $40) PSVR plus console $800
Kinect was heavily, and I mean heavily promoted for half a year before the launch. And it was easy to promote on TV unlike VR. After the Wii everyone could easily relate to doing the same without holding a wii mote. Kinect came at the right time at the height of motion controls. PS move sold 4 million units as well in the first couple of months. (Although no clue how that counted all the seperate bits)
VR is expensive, not easy to get, very hard to promote, few places to demonstrate, plus a 5 minute demo doesn't give you any time to get to grips with it. That it sold over 900k with all those hurdles is pretty good. Plus it already has better support than Kinect and Move!
I decided to skip on Psychonauts for now, bought Mervils: A vr adventure instead. Port from OR/Vive, looks to have some actual gameplay and has good reviews on Steam. It doesn't have to cost much to make a fun game for VR. Ofcourse it's really hard to promote to anyone who hasn't experienced VR when it looks like this in screenshots:
 Gives me a Mario 64 vibe, download should be ready soon.
To everyone complaining games focus to much on graphics, buy PSVR!
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smartest post in this thread
these sales are good and the fact that he said people are lining up when stock is replenished to get a psvr and the fact that they are still selling out, i think its clear that when they get the stock going in april, psvr will gain a steady flow of sales and hopefully we see some cool stuff at E3. Hopefully farpoint release date