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JWeinCom said:
Lafiel said:

as PSVR user base seems really overrepresented and assuming they are not a _lot_ more likely to send out data (I see little reason why they would), I'd infer that a lot of them bought the game for VR, otherwise I would expect PSVR user base to be around 2-3% of the total PS4 user base 

I don't really agree.

VR users are overrepresented compared to the entire PS4 userbase, but I'd expect that.  PSVR is a premium product.  The people who bought it paid 400 dollars for it, on top of the 300+ they paid for the PS4 itself.  Point is, the VR userbase is going to skew more hardcore than the general PS4 base.  The kinds of people who buy the PS4 and a couple of games a year are probably not going to be the VR customer.  I'd imagine the VR base buys more games in general, especially "hardcore" games like REVII.  By the same token, I'd also expect PS4Pro users to be overrepresented.

That's another good point. Personally I have bought about 25 VR games already, sure most were cheap but I've also spend more time playing VR games in the last 3 months of 2016 than regular games in all of 2016. And I'm still using it daily, currently alternating between DC VR and Dirt Rally VR.

Psychonauts Rhombus of Ruin just came out. I might give it a try tonight despite mediocre reviews. The threshold to buy a VR game is much lower for me than anything not made for VR. Which isn't neccesarily a good thing, rewarding devs for half work. Yo Codemasters, where is the rest of my car!

It's growing on me though, despite it being a shimmering low res mess. Racing in VR is worth going back to ps2 graphics. Those stages in Greece stages look pretty scary.