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JWeinCom said:
Lafiel said:

well, according to this PSVR is just about 1.6% of the total PS4 install base, but makes up 9.5% of the RE7 user base (which is including PC/X1 gamers) registered at http://www.residentevil.net/uk/sevenrecord.html?ref=portal-uk--sevenrecord-index-titlemenu

They say it's at 150K vr users.  That's only out of people sending in game data, so it's probably a bit more than that.

The question is, how many people bought the game for VR that wouldn't have bought the game otherwise?

I'm one of them. I haven't bought a Resident Evil game since the 2nd one, 5 minutes with the vr demo was enough to sell RE7 to me and play it for over 50 hours.

You can also look at it like this, 150k of 915k VR users bought RE7, attach ratio 16.3%
Assuming about half of those stats are ps4 users, 787k of 55 million ps4 owners bought RE7, attach ratio 1.43%

Now not everyone plays online and probably plenty people opted out of RE net tracking, yet the difference would still be roughly the same, 11x more likely to sell to a VR user than a regular user. It's still kinda amazing that it's only 16% adoption rate for VR users with it being the only new full game out for it, but yeah I know a few that are too scared to play RE7 in VR.