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Lafiel said:
JWeinCom said:

They say it's at 150K vr users.  That's only out of people sending in game data, so it's probably a bit more than that.

The question is, how many people bought the game for VR that wouldn't have bought the game otherwise?

as PSVR user base seems really overrepresented and assuming they are not a _lot_ more likely to send out data (I see little reason why they would), I'd infer that a lot of them bought the game for VR, otherwise I would expect PSVR user base to be around 2-3% of the total PS4 user base 

I don't really agree.

VR users are overrepresented compared to the entire PS4 userbase, but I'd expect that.  PSVR is a premium product.  The people who bought it paid 400 dollars for it, on top of the 300+ they paid for the PS4 itself.  Point is, the VR userbase is going to skew more hardcore than the general PS4 base.  The kinds of people who buy the PS4 and a couple of games a year are probably not going to be the VR customer.  I'd imagine the VR base buys more games in general, especially "hardcore" games like REVII.  By the same token, I'd also expect PS4Pro users to be overrepresented.