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Trunkin said:
4k1x3r said:

As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.

 

OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way.

Vive sold better than Rift? I'm legitimately surprised by this.

afaik HTC was able to put up more for preorder/ship more (when hype was sky high) with their expertise in manufacturing electronics and then it became clear it was just the better option for most of the year with it's room scale VR out of the box