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Trunkin said:
4k1x3r said:

As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.

 

OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way.

Vive sold better than Rift? I'm legitimately surprised by this.

It had the backing of Steam, that more then made up for the higher price.