4k1x3r said:
As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.
OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way. |
Vive sold better than Rift? I'm legitimately surprised by this.








