By using this site, you agree to our Privacy Policy and our Terms of Use. Close
4k1x3r said:
John2290 said:
Oh that is a tiny number.

As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.

 

OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way.

Well doing better than other poor selling, niche devices isn't really a good measurement of success.

Its like saying Wii U isnt doing too bad because it did better than Saturn & Dreamcast or Vita isnt a failure because it did better than GameGear & N-Gage.



When the herd loses its way, the shepard must kill the bull that leads them astray.