4k1x3r said:
As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.
OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way. |
Well doing better than other poor selling, niche devices isn't really a good measurement of success.
Its like saying Wii U isnt doing too bad because it did better than Saturn & Dreamcast or Vita isnt a failure because it did better than GameGear & N-Gage.
When the herd loses its way, the shepard must kill the bull that leads them astray.







