Scripted battles always irritate me in RPGs. The inevitable loss boss type makes me wonder "why not a cut scene?" Beatrix was one reason I hated 9 - OP and rubbing it in your face repeatedly, and then phones it the fuck in when she decides to stoo antagonizing you. Unwinnable bullshit is a primary reason many of us have "save items for the credits" syndrome.
Almost as bad is the aforementioned FF Type Zero battles that, while feasible in a new game+, are still there to make you wonder when you started to suck during the first playthrough. The power level disparity between these enemies and regular bosses is absurd. I never finished the game because they're so demoralizing (the plot certainly wasn't keeping me invested either).
There were a bunch of instances in Witcher 3 where you're fighting an enemy, get them down to 15% health and are mid-swing to kill when magically the game decides other things will happen. The absolute worst involved some nameless low level shitlord knocking you out with a single punch because plot.







