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This is a good thing, the big Zelda games have been going in the right direction regarding difficulty level ever since it's low point at Wind Waker. Skyward Sword is more difficult than Twilight Princess is more difficult than Wind Waker. Breath of the Wild certainly doesn't need to be as difficult and cryptic as Zelda 1 and 2, but if the average returns to ALttP/OoT/MM levels and they take away from the difficulty curve of the first game (simply put, areas supposed to be visited later occupied by very strong enemies) then I'm all for it.