specialk said:
I completely understand your line of reasoning but I think it places too much weight on the very first impressions of newer gamers. Would a new gamer prefer Skyward Sword or Ocarina of Time? Maybe Skyward Sword at the very first glace since SS is very pretty and OOT looks dated. But check back in 30 minutes later. In the first few minutes of Ocarina you're already setting out to get a sword and shiled and dive into the first dungeon. 30 minutes into Skyward Sword, you're finding cats, learning how to slice sticks at different angles, and learning about Link's bond with his dumb bird. As far as Mario goes, I'm pretty sure a lot of kids play and make Mario Maker levels. I still tend to see a lot of SMB3 and SMW levels though. Not only does the look and music from those games hold up extremely well, but they have a few different set of mechancis that allow for different things. The spinning propeller suit isn't inherently better than the cape or the raccoon suit. I also completely disagree with regards to the JRPG thing. I think that Final Fantasy 4-9 is categoryically better than Final Fantasy 15. Better characters. More engaging story. More engaging combat. More talented artists working on the game. Better music. |
Skyward Sword does have a slow beginning. Still the combat in Ocarina of Time won't be that enjoyable anyway by todays standards anyway. So you would still have a better experience even with the poor start of Skyward Sword. Still compare it to Breath of the Wild, and Ocarina of time seems like a flash game in comparison.
Never got into FF games, and for me I can approach FF15 and enjoy it simply because of the world, atmosphere, and basically presentation. (Sure it's just graphics, but it's still enjoyable if even for that superficial reason). FF7 while might be a better experience if you stick with it, but I just couldn't. The game is too dated, and wasn't enjoyable to play anymore as someone who doesn't have the nostalgia for that. In the end I went away with a better experience from FF15 than from FF7.
And the reason I put so much emphasis on "new gamer" experience is because we having lived through all the bs of the industry have accepted certain game mechanics and design desicions tht are not actually good. They've just been accepted. If said game releases with some of those mechanics now it might get called out on it more often, so we are seeing a shift of game design. However, looking back at games, no one criticises those things in retrospect. They were accepted at the time, but it doesn't mean they were good. But a new gamer, wouldn't have those preconvieved notions, and wouldn't accept bs game design, and would be able to judge more objectively. I guess I am trying to highlight how much the industry has progressed and improved if in a slightly unorthodox way.







