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Nymeria said:
Gaming is a mix of technology and art, and from a technical perspective there have been improvements. Not just graphical fidelity, but learning about game design. In the early days most programmers were throwing stuff at the wall and seeing what sticks. Now it has become more of a set science of what makes controls intuitive or how to work a camera.

I remember reading from a design perspective on puzzle titles that Tetris is actually a deeply flawed title that would never be made today, and yet it has sold truck loads because personal enjoyment is not so easy to quantify.

To me gaming went through stages of discovery and refinement (repeated this when the shift to 3D occurred in the 1990s). The issue when grading Super Mario Bros. or Ocarina of Time by 2017 standards is it removes the absolute sense of awe of experiencing something new and unexpected.

I'd argue the SNES as the best to stand the test of time because it was a refinement, and then there weren't really more refinements wholesale on it with the shift to the N64. If you started on the PS1 you've experienced 4 generation of refinement, so going back would be much harder to go back because everything has been been built on prior work.

Really well written piece. This is the kind of insight I was hoping for inbetween the kneejerk reaction comments. Also do you happen to have a source or where I could find the read about puzzle design and Tetris? It sounds like an interesting read.