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Just reflecting on the IP we've had from Naughty Dog over the past few generations:

Crash Bandicoot: a game more or less without story. Sequels probably hoped for, but no particular need to plan anythign beyond "make the same style of game"

Jak and Daxter: The original game was a complete story with no clear scope for a sequel. It was so well sewn up that Jak had to be propelled far into the future to make a sequel work.

Uncharted: Also the first game was an adventure romp with no broader story arc, and no set up for more. Drake's story was backfilled as they went along. But a different, and creatively and narratively better approach is to write Drake's life history right at the beginning and reveal it over a series of games.

TLOU: lots of people felt so satisfied with how the game ended that there was more than a handful of people feeling like a sequel would not be a good move. And it sounds like Naughty Dog was not setting in motion a bigger story to be told.

Naughty Dog has grown a lot in confidence creatively over the last 10 years or so, and their reputation for making great games is established. They can certainly allow themselves to plan for a new IP with a multi-game series with a wide story arc firmly in mind right from the conceptual stage. I'd like to see what Naughty Dog can do with a world and story arc that requires multiple games and multiple main characters.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix