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Goodnightmoon said:
JRPGfan said:

Its not just Zelda, Mario & Arms will probably also be around the 3hour mark.

Most non indie games will be around that imo, so no its not that zelda is more demanding than most games for the switch.

Thats just what most normal games on the switch will run for (I expect it to be that way, maybe Im being to pessimistic).

They probably don't, open world games tend to drain the battery way faster, I tell you this by experience. 

I understand what you're trying to say, because open world games are generally more demanding, so they'll require more power.

However you have to remember that Zelda is 900p 30fps, so there will be games that will not require as much power to hit that target. But less demanding games allow them to attain a higher resolution and framerate, say 1080p 60fps. And in doing so that less demanding game will end up using just as much power and drain the battery just as much.

if Zelda was 1080p 60fps you may have a point, though even then developers would still mostly use all the power they have available... They'd optimize till it ran fine, they won't optimize it just to reduce cpu/gpu usage below 90%+ because they have no incentive to do so.