curl-6 said:
bonzobanana said:
They may not have been bottlenecks between moving data between the chips and processing performance but there was serious bottlenecks from a wider perspective. The limited capacity storage discs, the 24MB of main memory and 3MB video. 24bit colour instead of the 32bit of xbox and ps2, 2 channel sound instead of the 5.1 of xbox and ps2. As someone who owned all three xbox, ps2 and gamecube of that generation it was not uncommon to find the Gamecube version cut down mainly due to limited storage. Often would be fast loading though compared to ps2 but then when the game started it was clear things were missing. Got the worst versions of multi-format games. Still not knocking it, loved the console with some brilliant games.
|
The mini-discs were a misstep, but in terms of its silicon guts, GCN was a superb piece of engineering. You got high performance at a small size and a low price, and it wasn't a pain in the arse to develop for like PS2 was.
Hell, one of its launch titles, Rogue Squadron II, ended up being one of the gen's best looking games, that alone speaks volumes of GCN's engineering.
|
You won't get me arguing with that. It was a jaw dropping game with silky smooth incredible visuals. I was using a Panasonic AE100 projector and it had massive iimpact. I don't even like Star Wars that much but loved that game.