curl-6 said:
Well yeah, it managed to pack a very powerful, quiet, and easy-to-develop-for system into a small case at a cheap price. Its components were all well balanced without any real bottlenecks. Hell, it worked so well they reused its architecture for the Wii and even the Wii U. |
They may not have been bottlenecks between moving data between the chips and processing performance but there was serious bottlenecks from a wider perspective. The limited capacity storage discs, the 24MB of main memory and 3MB video. 24bit colour instead of the 32bit of xbox and ps2, 2 channel sound instead of the 5.1 of xbox and ps2. As someone who owned all three xbox, ps2 and gamecube of that generation it was not uncommon to find the Gamecube version cut down mainly due to limited storage. Often would be fast loading though compared to ps2 but then when the game started it was clear things were missing. Got the worst versions of multi-format games. Still not knocking it, loved the console with some brilliant games.