By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mZuzek said:
Hynad said:

You guys are comparing the big games from PS4 and XBO to those from Nintendo...

Nintendo games don't have much high resolution textures and other assets are usually kept to a minimum compared to games like GTA V, The Witcher 3, or Uncharted 4. They also don't make use of voice acting as much (if at all, in certain cases), so there aren't much lossless audio files in their games, nor do they make extensive use of pre-rendered videos.

It's not that Nintendo do magic with compression (seriously, guys... -__-). It's simply that they make games that don't require a lot of space to begin with.

Well in any case that would be their "magic". Being able to keep big ass games down to such small file sizes is something no other companies do, not even Nintendo subsidiaries - for example, DKC: Tropical Freeze, a 2.5D platformer not exactly boasting loads of content is, well... 11GB. Compared to the 1.7GB of Super Mario 3D World, a 3D game with tons and tons more content than DKC, you get my point. Even Smash 4, what with its Wii-era models for characters, crappy textures and what not is 16GB.

The truth is, Nintendo EAD games are way smaller than anyone else's without sacrificing any real content for it. I doubt any other company making SM3DW, or MK8, or Splatoon would ever be able to keep those games below 10GB, let alone 5GB.

Magic or not, it is a fact.


What do you think is a fact, here?

Nintendo make big games that don't take much space?

Ever wondered why those games don't take much space?