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I don't get the flak for why people harp on game developers that produce for HD twins for not doing enough to keep game sizes smaller like Nintendo ...

It's not like their purposefully trying to stuff as much data possible when most of the time they don't use pre-rendered cutscenes, not trying out procedural rendering, not using texture compression algorithms (great idea for increasing performance) or not pack as much data as possible using different data formats ...

Nintendo gets the luxury of not having to mix HD textures, big levels/worlds, high amounts of assets, different mechanics and systems or making lot's of distractions altogether in one package ...

What it takes to make AAA HD twin games these days compared to Nintendo's AAA games isn't even in the same league in terms of man hours ...

It's understandable why AAA HD twins games are justifiably large when their market keeps expecting those production values and craftsmanship ...