curl-6 said:
Using tons of prerendered video is a massive waste of space in this day and age, now that realtime graphics are more than good enough. Uncompressed audio/assets is also pretty wasteful as 99% of people wouldn't even notice a bit of mild good quality compression. I'm pretty sure most AAA current gen games could be considerably reduced in size without significant detriment if the devs could be bothered. |
They could always lower quality of everything (textures, sound files, video quality, etc...), sure. But most of those devs aren't making games for Nintendo consoles. =P
Seriously though, if you don't care about those things, that doesn't mean others don't or shouldn't. A lof of gamers play their games hooked to a surround sound system or using a good headset. But people should also keep in mind the fact that most games now support multiple languages. Those 3-5 languages take a lot of space, regarless of the sound quality. It's not like Nintendo's games where only a few select moments are voice acted. Some of these games are completely voice acted, from important cut-scenes to any NPC dialogues. And then you have GTA V, which has a lot of radio tracks and other similar immersion sound bits.