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curl-6 said:
Hynad said:

Nintendo games don't have much high resolution textures and other assets are usually kept to a minimum compared to games like GTA V, The Witcher 3, or Uncharted 4. They also don't make use of voice acting as much (if at all, in certain cases), so there aren't much lossless audio files in their games, nor do they make extensive use of pre-rendered videos.

Using tons of prerendered video is a massive waste of space in this day and age, now that realtime graphics are more than good enough. 

Uncompressed audio/assets is also pretty wasteful as 99% of people wouldn't even notice a bit of mild good quality compression.

I'm pretty sure most AAA current gen games could be considerably reduced in size without significant detriment if the devs could be bothered.

They could always lower quality of everything (textures, sound files, video quality, etc...), sure. But most of those devs aren't making games for Nintendo consoles.  =P

Seriously though, if you don't care about those things, that doesn't mean others don't or shouldn't. A lof of gamers play their games hooked to a surround sound system or using a good headset. But people should also keep in mind the fact that most games now support multiple languages. Those 3-5 languages take a lot of space, regarless of the sound quality. It's not like Nintendo's games where only a few select moments are voice acted. Some of these games are completely voice acted, from important cut-scenes to any NPC dialogues. And then you have GTA V, which has a lot of radio tracks and other similar immersion sound bits.