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Radek said:
Liquid_faction said:

Let's be real here, that "4k gaming" is a gimmick. It's not actually real 4k. And I see it as an issue because critics and even microsoft to some extent are painting it out the Scorpio as a "true next gen" system. Well it can't be "true next gen" if it is supported along with the Xbox One.  The way I see it is because Microsoft wants the Xbox One and Scorpio to co-exist, one will have to suffer, and that would be the Scorpio. It is almost 4x as powerful as the Xbox One. It won't reach any new heights if it gets dragged down by its older counterpart.  Also, let's go into the issue with scalebound. These are rumors that I've managed to see browsing the web, but I've seen people say that the one of the reasons scalebound was cancelled, was because they could not even get it to run properly on the original Xbox One (keep in mind these are rumors). And yes, I know it was also going to be released for PC, but microsoft also wanted to market the "cross play feature" or something with Scalebound. But since apparently the Xbox can't get it to run properly, it was cancelled. If that rumor is true, then developers can only make games that the Xbox One can handle, and if it can't then neither system will be getting the game. If the Scorpio gets a game and not the One, then there will be a mass uproar of Microsoft trying to abandon the Xbox One. That is how I see it.

I still don't get it. So what if most games won't be native 4K?

Making them 1800p Native or 2160p checkerboard will still require that 6 Tflops of power, it will still look great on 4K TV's that they are pushing now.

I fail to see why Scalebound wouldn't work on OG Xbox One if games like Horizon Zero Dawn can work on OG PS4.

Scorpio won't be dragged down by Xbox One, because it will use it's power for more consistant frame-rates, much higher resolutions and higher details.

I'm sure Scorpio version of RDR 2 @ 1800p will make Xbox One version look like a blurry mess at 900p.

They might call it next-gen but it never was "next gen" being only 50% more powerful than PS4 Pro.

PS4 is 50% more powerful than Xbox One and they are the same generation.

If anything PC versions of games are much more dragged down by consoles than Scorpio will ever be by Xbox One.

Let's assume RDR 2 will be native 900p on Xbox One and native 1080p on PS4.

1600*900 = 1440000

3200*1800 = 5760000

1440000*4 = 5760000

Based on math games like RDR 2 should run at 1800p Native with relative ease on Scorpio if it's  4.2x more powerful than Xbox One S.

I am simply not talking about resolution anymore, I could care less if something was 4k, 8k or, 12k. I game on a 42 inch 1080p TV with my PS4, and 2 1080p monitors on my PC. I am talking about actual raw performance in games, not "Let's put in 80x more pixels on the screen to make it look prettier. If minecraft ran at 32k, it would still look like minecraft, regardless of pixel count. What if a game's mechanics are just too demanding for the One? Something that if you want to put it on the One, it would look like you're comparing the 360 to the Xbox One. I doubt developers would want to develop two sperate games for two separate systems. They'll most likely still gimp it down to the Xbox One levels for it to be still compatible with the One if the Scorpio's fanbase isn't big enough.