Radek said:
I still don't get it. So what if most games won't be native 4K? Making them 1800p Native or 2160p checkerboard will still require that 6 Tflops of power, it will still look great on 4K TV's that they are pushing now. I fail to see why Scalebound wouldn't work on OG Xbox One if games like Horizon Zero Dawn can work on OG PS4. Scorpio won't be dragged down by Xbox One, because it will use it's power for more consistant frame-rates, much higher resolutions and higher details. I'm sure Scorpio version of RDR 2 @ 1800p will make Xbox One version look like a blurry mess at 900p. They might call it next-gen but it never was "next gen" being only 50% more powerful than PS4 Pro. PS4 is 50% more powerful than Xbox One and they are the same generation. If anything PC versions of games are much more dragged down by consoles than Scorpio will ever be by Xbox One. Let's assume RDR 2 will be native 900p on Xbox One and native 1080p on PS4. 1600*900 = 1440000 3200*1800 = 5760000 1440000*4 = 5760000 Based on math games like RDR 2 should run at 1800p Native with relative ease on Scorpio if it's 4.2x more powerful than Xbox One S. |
I am simply not talking about resolution anymore, I could care less if something was 4k, 8k or, 12k. I game on a 42 inch 1080p TV with my PS4, and 2 1080p monitors on my PC. I am talking about actual raw performance in games, not "Let's put in 80x more pixels on the screen to make it look prettier. If minecraft ran at 32k, it would still look like minecraft, regardless of pixel count. What if a game's mechanics are just too demanding for the One? Something that if you want to put it on the One, it would look like you're comparing the 360 to the Xbox One. I doubt developers would want to develop two sperate games for two separate systems. They'll most likely still gimp it down to the Xbox One levels for it to be still compatible with the One if the Scorpio's fanbase isn't big enough.







