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pokoko said:
Many of those examples don't work very well.

I mean, how much extra money does it cost to add the ability to skip ahead in a book? How much extra development time does it take to add play-back options for a movie? How much coding, balancing, play-testing, and re-balancing? How many extra engineers have to be hired or how much overtime is needed to hit the release date?

Some of those things, sure, they should be provided, but others just aren't going to have priority.

Offset it to how many more sales you can make and keep for providing a way to play the game that more people can enjoy. I skipped FF15, costs too much time. If there was a 15 hour way to experience the game then I would bite. I traded in TW3 as I know I'll never have the time to replay it. With a compact mode, sans useless loot, crafting and random encounters and boosted xp on story missions, sure keep it for replay. All the busy work is hardly fun the first time, definitely not fun the second time. But true it's more work than adding a useless easy mode that simply makes the game less fun.