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Options that every game should have is being able to skip and pause cut scenes, play offline and save anywhere. Skip combat and boss battles is a good idea too, or temporarily adjusting difficulty.

I enjoyed GTA 5 quite a lot but hated the shootouts. It was revolutionary that it let me skip the shoot out parts of missions, bonus points. Dark souls would have been better with a no pvp option. An easy mode doesn't have to ruin the game. A nice option would be a checkpoint/respawn point you can put down yourself. That encourages you to try out things and removes the frustration, simply give the option of back to last respawn point or last bonfire when you die. Put a trophy on not using it, done.

For more advanced options it would be nice if you could set parameters for games that affect the length. Give the option for a more compact game vs one with all the extra content. I skip most rpgs nowadays as they're simply too big of a time hog. Yet if there was an option to speed up xp, greatly reduce random encounters, remove crafting, useless loot and all the quests that don't further the story, I would take it. If you love the game you can always replay the full mode later. I come to play a role playing game, not a min maxing inventory management sim that they often turn into.

Sometimes a game is so amazing you want to go at it the hardest way with no compromises (like RE7 on madhouse in PSVR) But should that the only way to play the game, definitely not.