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Mnementh said:

(1) So, you're saying that books and movies don't have more options. But they have full content accessibility. And that isn't even true.

Movies are presented first in a theater. You can't skip to the end. You can leave early and come late, but that's about it. And many people say cinemas are still the best way to enjoy a movie.

Series are released with one episode each week on TV - no skipping forward.

So even for your example it is not fully true. In general, games have much more freedom and options, there is no way around it.

(2) No, achievements exist inside the game, the game maker must set them. Also they are not always online, only if tied in with a system. So, would you be OK with an option for a game where the achievements are all inside the game? Say a WiiU-game? Hyrule Warriors for instance? Would it OK if it offers an option to unlock all achievements on start in Hyrule Warriors because it does not affect other players?

But that online stuff is interesting. Are against an option to make your character invisible in online matches? Against an option to shoot through walls? To fly? Why restricting the options for the player here?

I agree on the skippable stuff.

(3) And I disagree here. It takes the fun out of unlocking the stuff, of taking the challenge, if you know you could just do it by a mouseclick. Again, for some players (like me) challenge and the reward for overcoming the challenge is a good source of endorphines. Such an option would diminish it, even if I don't choose that option. So it would make the game less entertaining. It would loose value.

(2) As in Playstation trophies and Xbox achivements that can be visible online to other people, which obviously would exclude it from the single player part that doesn't affect anyone else. As for WiiU, I don't have a WiiU so I don't know how it functions, but if it has no online visibility of those achievements at all, and is only limited to your game console and your profile, I would say that it is OK. You can unlock that you just ruin it for yourself, that's all. It's like games having a cheat code to unlock 100 percent completion. All you are doing is ruining your own experience, but same can be said about someone skipping to the end of the movie.

I advocate for this in single player. As it only affects that one person, who can then chose to consume it as they want without affecting anyone else. Online obviously has to remain fair, so obviously such options wouldn't apply. But it's not like I will be unfair to the A.I. or hurt it's feelings because I can no clip through walls, turn into the final boss and obliterate the common A.I. enemy. It will just be me having fun in a way I want to, without affecting anyone else.

Most people don't even agree on the skippable part. Which I don't get.

(3) I mean you still would need to get Playstation trophies/ xbox/steam achivements the proper way. Without there being another way. And honestly I am not too convinced on this part myself, I was just advocating it for the sake of argument. I do understand what you mean, also with say a special costume, if it is really difficult to unlock the fair way, but if I know I could just put in a cheat and get it without the effort it kind of undermines the challange. I don't know how exactly to fix this problem, but overall I believe games should give more customization of their gaming experience to the players, and trust them with it. I realize there are some limits, but trying to argue here, as I believe it isn't good the way it is now either.